Blog
Latest news and technical notes.
Browse the latest blog posts from Mix Studio for technical insights, product updates, and practical resources for builders.
Unreal Engine Unknown Cook Failure: How to Find the Real Error
Unknown Cook Failure is usually not the root cause. Trace backward to the first causal asset, plugin, shader, SDK, or toolchain error.
Can Unreal Engine Build and Test iOS Games From Windows Without a Remote Mac?
The important question is not only whether Unreal can produce an IPA from Windows, but whether build, install, launch, debug, and profiling can stay in one Windows-based loop.
Can You Debug an iPhone From Windows Without a Mac?
Yes—but the useful workflow must keep device connection, signing, installation, LLDB, symbols, and real-device validation in one Windows loop.
Ycode: Finding Problems While the Game Is Still Being Made
Risk analysis while the change is still being made, automatic build, run and test after every commit, a suspect commit handed to its author with the evidence and the reason attached, and one problem record the whole team can read: how Ycode wires problem discovery, cause analysis, fix verification and shared experience into everyday game development.
The Automated Game Development Loop
From a one-line change to on-device frame data: how the game-development loop itself becomes infrastructure, and why an AI can be trusted to drive it.
Three Ledgers Between AAA and a Small Team
Per-frame budgets, world-streaming scheduling and frame pacing: the three ledgers between AAA and a small team, and how they become automated discipline.
Mix Device
Mix Device is a framework to communicate with Android and iOS Devices
Lightmass GPU acceleration
GPU acceleration for Lightmass