Blog

Latest news and technical notes.

Browse the latest blog posts from Mix Studio for technical insights, product updates, and practical resources for builders.

2026-10-09

Unreal Engine Unknown Cook Failure: How to Find the Real Error

Unknown Cook Failure is usually not the root cause. Trace backward to the first causal asset, plugin, shader, SDK, or toolchain error.

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2026-10-09

Can Unreal Engine Build and Test iOS Games From Windows Without a Remote Mac?

The important question is not only whether Unreal can produce an IPA from Windows, but whether build, install, launch, debug, and profiling can stay in one Windows-based loop.

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2026-10-09

Can You Debug an iPhone From Windows Without a Mac?

Yes—but the useful workflow must keep device connection, signing, installation, LLDB, symbols, and real-device validation in one Windows loop.

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2026-09-10

Ycode: Finding Problems While the Game Is Still Being Made

Risk analysis while the change is still being made, automatic build, run and test after every commit, a suspect commit handed to its author with the evidence and the reason attached, and one problem record the whole team can read: how Ycode wires problem discovery, cause analysis, fix verification and shared experience into everyday game development.

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2026-08-19

The Automated Game Development Loop

From a one-line change to on-device frame data: how the game-development loop itself becomes infrastructure, and why an AI can be trusted to drive it.

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2026-08-19

Three Ledgers Between AAA and a Small Team

Per-frame budgets, world-streaming scheduling and frame pacing: the three ledgers between AAA and a small team, and how they become automated discipline.

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2026-02-19

Mix Device

Mix Device is a framework to communicate with Android and iOS Devices

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2026-02-18

Lightmass GPU acceleration

GPU acceleration for Lightmass

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