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Mix Studio の最新ブログ記事で、技術的な知見、製品更新、開発者向けリソースをご覧ください。

2026-10-09

Unreal Engine Unknown Cook Failure: How to Find the Real Error

Unknown Cook Failure is usually not the root cause. Trace backward to the first causal asset, plugin, shader, SDK, or toolchain error.

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2026-10-09

Can Unreal Engine Build and Test iOS Games From Windows Without a Remote Mac?

The important question is not only whether Unreal can produce an IPA from Windows, but whether build, install, launch, debug, and profiling can stay in one Windows-based loop.

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2026-10-09

Can You Debug an iPhone From Windows Without a Mac?

Yes—but the useful workflow must keep device connection, signing, installation, LLDB, symbols, and real-device validation in one Windows loop.

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2026-09-10

Ycode:把问题发现提前到游戏制作阶段

把风险分析提前到制作阶段,提交后自动构建、运行、测试并与基线比较,把可疑提交连同证据和原因解释交给能处理它的人:Ycode 如何把问题发现、原因分析、修复验证和经验沉淀接进游戏开发的日常工作,让整个团队看到同一个问题。

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2026-08-19

AAA 与小团队之间,隔着三张表

每帧资源预算、World Streaming 调度、Frame Pacing:AAA 与小团队之间的三张表,以及把它们变成自动化纪律的方法。

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2026-08-19

自动化的游戏开发 Loop

从一行代码改动到真机帧数据,循环的周长决定迭代速度——把游戏开发闭环做成基础设施的一篇工程叙述。

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2026-02-19

Mix Device

Mix Device is a framework to communicate with Android and iOS Devices

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2026-02-18

Lightmass GPU acceleration

GPU acceleration for Lightmass

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