AI-native automation
Drive coding, inspection and repetitive project tasks through AI workflows designed as a first-class part of the IDE.
AI-native IDE for game developers
A high-performance native IDE for multi-device game development, combining modern code editing, visual debugging, device workflows and AI agent automation.
Why yCode
yCode keeps the IDE responsive while bringing AI assistance, visual debugging and multi-device workflows into one focused workspace.
Drive coding, inspection and repetitive project tasks through AI workflows designed as a first-class part of the IDE.
Built without an Electron dependency to reduce memory use and keep editing, rendering and agent output smooth.
Navigate large Unreal Engine and mobile game codebases with project, target, toolchain and device context always visible.
Bring code debugging, node-style graphics debugging and device inspection together for iOS, Android and more.
Real workflows
The screenshots show yCode working with Unreal C++, Xcode projects and iOS device launch flows inside a single native workspace.
Device workflow
Prepare devices, inspect toolchains and launch builds while source code, output and runtime panels remain in view.
Unreal Engine
Work through Unreal Engine C++ with project navigation, semantic hints, minimap, call stack and output panes arranged for deep debugging.
Xcode projects
Edit Swift, Metal and project files in a modern code surface with inspector and build output close at hand.
Platforms
Start from Windows and coordinate game code, mobile targets, device debugging and AI automation in one workspace.
For teams building bigger games with smaller feedback loops
A modern AI-native IDE for editing, debugging, device workflows and automation without the weight of an Electron shell.